PlanetPhysics/Direction Cosines

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The Direction Cosines define the orientation of a [[../Vectors/|vector]] with respect to a coordinate [[../CosmologicalConstant2/|reference frame]]. Each direction cosine is the cosine of the angle between the vector and its corresponding coordinate axis. Let us first look at a two dimensional example in figure 1: \newline \begin{figure}[!hhp]

\caption{2D - Direction Cosines} \includegraphics[width=\textwidth]{figure1.eps} \end{figure}


The direction cosines of v are

d1=cos(θ)
d2=cos(ϕ)

The x coordinate is given from simple trigonometry by

x=vcos(θ)

where v is the [[../AbsoluteMagnitude/|magnitude]] of the vector v . Similarily, the y coordinate is given by

y=vsin(θ)

but we can convert this to a cosine through the trigonometric [[../Cod/|identity]] that

cos(90θ)=sin(θ)

From figure 1 we see that

ϕ=90oθ

which can be subsitituded into 3 to get

y=vcos(ϕ)

Note that ϕ is the angle between the y-axis and v, so our vector v can be represented in this 2D coordinate frame by

v=vcos(θ)x^+vcos(ϕ)y^

Extending this [[../PreciseIdea/|concept]] to three dimensions is quite easy, from figure 2 we can define v with respect t x^,y^,z^ coordinate frame by

v=vcos(α)x^+vcos(β)y^+vcos(γ)z^

in a more compact form with

v1=vcos(α)
v2=vcos(β)
v3=vcos(γ)

we get the [[../Bijective/|relation]]

v=v1x^+v2y^+v3z^

The directional cosines for figure 2 are

d1=cos(α)
d2=cos(β)
d3=cos(γ)

An important property of the direction cosines is that

α2+β2+γ2=1

One important application is to use the direction cosines to define a coordinate [[../SimilarityAndAnalogousSystemsDynamicAdjointnessAndTopologicalEquivalence/|system]] with reference to another. This can be accompished by defining the location of each coordinate axis [[../PureState/|unit vector]] with respect to the 'parent'. Once these nine direction cosines are determined (3 for each unit vector), than a transformation [[../Matrix/|matrix]] exists to carry out coordinate transformations between the child frame and the parent frame.

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