Kinematics/Basic Kinematics

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Translational

Relative Motion: rA,C=rA,B+rB,C

Distance

  • rsys=miximi
  • rsys=1mixdm

Velocity

  • v=drdt
  • vsys=mivimi

  • vsys=1mivdm

Acceleration

  • a=dvdt
  • asys=miaimi

  • asys=1miadm

Constant Linear Acceleration

  • v=v0+at
  • r=r0+v0t+at22

  • v2v02=2a(rr0)

  • rr0=(vv0)t2

  • Projectile Motion: r=v02sin(2θ0)g Polar Coordinates

Momentum

  • p=mv
  • P=p

Mass: M=mi

Density: ρ=mV

Newton's Laws

  • First Law: Fnet=0a=0
  • Second Law: F=am

  • Third Law: FA,B=FB,A

Rotational

[Ark](http://i.imgur.com/E18yHXv.png): s=θ×r

Uniform Circular Motion (Circles): |\vec{r} | is constant [Velocity](http://i.imgur.com/VyDaV6k.png)

  • Angular Velocity: ω=dθdtθ^
  • Velocity Components: v=v+v
  • Uniform Circular Motion: v=ω×r

[Acceleration](http://i.imgur.com/Gl0O3lS.png)

  • Angular Acceleration: αa=dωdt
  • Acceleration Components: a=ar+aT
  • Uniform Circular Motion
    • Tangential Acceleration: aT=αa×r
    • Radial Acceleration: αr=v2rr^=ω2r

Constant Angular Acceleration

  • ω=ω0+αat
  • θ=θ0+ω0t+αat22
  • ω2ω02=2αa(θθ0)
  • θθ0=(ωω0)t2

Moment of Inertia (Angular Mass): I=miri2=mr2dm

Angular Momentum: L=r×p

Uniform Circular Motion: L=Iω

Force

  • Torque: τ=r×F
    • Dipole Moment: τ=p×E
  • Centripetal/Tangential Force: Fc=mαT
  • Uniform Circular Motion: τ=Iαa

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