File:Venn 0000 0001 0001 0110.png
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Summary
| DescriptionVenn 0000 0001 0001 0110.png |
This is a 4 sphere Venn diagram, representing a 4-ary Boolean function.
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This image has been assessed using the Quality image guidelines and is considered a Quality image.
العربية ∙ جازايرية ∙ беларуская ∙ беларуская (тарашкевіца) ∙ български ∙ বাংলা ∙ català ∙ čeština ∙ Cymraeg ∙ Deutsch ∙ Schweizer Hochdeutsch ∙ Zazaki ∙ Ελληνικά ∙ English ∙ Esperanto ∙ español ∙ eesti ∙ euskara ∙ فارسی ∙ suomi ∙ français ∙ galego ∙ עברית ∙ हिन्दी ∙ hrvatski ∙ magyar ∙ հայերեն ∙ Bahasa Indonesia ∙ italiano ∙ 日本語 ∙ Jawa ∙ ქართული ∙ Qaraqalpaqsha ∙ 한국어 ∙ kurdî ∙ кыргызча ∙ Latina ∙ Lëtzebuergesch ∙ lietuvių ∙ македонски ∙ മലയാളം ∙ मराठी ∙ Bahasa Melayu ∙ Nederlands ∙ Norfuk / Pitkern ∙ polski ∙ português ∙ português do Brasil ∙ rumantsch ∙ română ∙ русский ∙ sicilianu ∙ slovenčina ∙ slovenščina ∙ shqip ∙ српски / srpski ∙ svenska ∙ தமிழ் ∙ తెలుగు ∙ ไทย ∙ Tagalog ∙ toki pona ∙ Türkçe ∙ українська ∙ oʻzbekcha / ўзбекча ∙ vèneto ∙ Tiếng Việt ∙ 中文 ∙ 中文(简体) ∙ 中文(繁體) ∙ +/− |
| This file was created with POV-Ray, and uploaded with Commonist. |
Licensing
| Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
POV-Ray source
#include "colors.inc"
global_settings{max_trace_level 20}
background {color White}
camera { angle 3.2
location <1000,1000,1000>
look_at <-0,0.2,0>
up < 0, 1, 0>
right < 1, 0, 0>
}
light_source { <100,90,120>
color Gray
shadowless
}
light_source { <50,70,90>
color Gray
shadowless
}
/////////////////////////////////////////////////////////////////////////////
#declare ss0 = sphere{< 10, 10, 10>,24} ///small spheres
#declare ss1 = sphere{< 10,-10,-10>,24}
#declare ss2 = sphere{<-10,-10, 10>,24}
#declare ss3 = sphere{<-10, 10,-10>,24}
#declare bs0 = sphere{< 10, 10, 10>,26} ///big spheres
#declare bs1 = sphere{< 10,-10,-10>,26}
#declare bs2 = sphere{<-10,-10, 10>,26}
#declare bs3 = sphere{<-10, 10,-10>,26}
/////////////////////////////////////////////////////////////////////////////
union {////////////////BIG UNION
#declare digitsum1 =
union
{
///1
difference
{
object{ss0}
union{ object{bs1} object{bs2} object{bs3} }
}
///2
difference
{
object{ss1}
union{ object{bs0} object{bs2} object{bs3} }
}
///4
difference
{
object{ss2}
union{ object{bs0} object{bs1} object{bs3} }
}
///8
difference
{
object{ss3}
union{ object{bs0} object{bs1} object{bs2} }
}
pigment{color rgbt<0.95,0.95,0.95,0.95>}
//pigment{color Red}
}
object{digitsum1}
#declare digitsum2 =
union
{
///3
difference
{
intersection{ object{ss0} object{ss1} }
union{ object{bs2} object{bs3} }
}
///5
difference
{
intersection{ object{ss0} object{ss2} }
union{ object{bs1} object{bs3} }
}
///6
difference
{
intersection{ object{ss1} object{ss2} }
union{ object{bs0} object{bs3} }
}
///9
difference
{
intersection{ object{ss0} object{ss3} }
union{ object{bs1} object{bs2} }
}
///10
difference
{
intersection{ object{ss1} object{ss3} }
union{ object{bs0} object{bs2} }
}
///12
difference
{
intersection{ object{ss2} object{ss3} }
union{ object{bs0} object{bs1} }
}
pigment{color rgbt<0.9,0.9,0.9,0.9>}
//pigment{color Red}
}
object{digitsum2}
#declare digitsum3 =
union
{
///7
difference
{
intersection{ object{ss0} object{ss1} object{ss2} }
object{bs3}
}
///11
difference
{
intersection{ object{ss0} object{ss1} object{ss3} }
object{bs2}
}
///13
difference
{
intersection{ object{ss0} object{ss2} object{ss3} }
object{bs1}
}
///14
difference
{
intersection{ object{ss1} object{ss2} object{ss3} }
object{bs0}
}
//pigment{color rgbt<0.85,0.85,0.85,0.85>}
pigment{color Red}
}
object{digitsum3}
///15
intersection{ object{ss0} object{ss1} object{ss2} object{ss3}
pigment{color rgbt<0.8,0.8,0.8,0.8>}
//pigment{color Red}
}
rotate -33*z
rotate 35*x
rotate 5*y
rotate <0,clock*5,0>
}/////////////////BIG UNION
Captions
Items portrayed in this file
depicts
2011
181,201 byte
1,024 pixel
1,024 pixel
image/png
e472497f37146f67981d1628704a2a4e037fa6a3
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 20:03, 4 August 2016 | 1,024 × 1,024 (177 KB) | wikimediacommons>Watchduck | undo vandalism by User:Sahstar |
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