PlanetPhysics/Frictionless Inclined Plane
The inclined plane is a common example of [[../Newtons3rdLaw/|Newton's laws of motion]]. It was used in Galileo's experiment to calculate the [[../Acceleration/|acceleration]] due to gravity and has been used by students for centuries to explore the laws of [[../CosmologicalConstant/|motion]]. Here we will examine a block sliding down a frictionless inclined plane as shown below. The y axis is perpendicular to the incline and the x axis is parallel to incline.
\vspace{20 pt} \includegraphics[scale=.85]{InclinePlane.eps} \vspace{20 pt}
(1)
The first thing to do is draw a free body [[../Commutativity/|diagram]] to describe the external [[../Thrust/|forces]] acting on our [[../TrivialGroupoid/|object]] and the coordinate [[../SimilarityAndAnalogousSystemsDynamicAdjointnessAndTopologicalEquivalence/|system]] for the problem.
\vspace{20 pt} \includegraphics[scale=.85]{FreeBodyDiagram.eps} \vspace{20 pt}
(2)
Applying Newton's 2nd law to both x and y
{\mathbf y-dir} \\
First note that the block is stationary in the y direction, so we know that the acceleration is zero.
The two forces in the y direction are due to the normal force applied by the incline and the force due to gravity.
{\mathbf x-dir} \\
With the block sliding down the frictionless incline, we get
There are several quantities of interest, but let us start with the basics of acceleration, [[../Velocity/|velocity]] and displacement. For acceleration we see that it is constant in the x direction
Next, let us calculate the velocity at a given displacement. As usual, we integrate acceleration
and carrying out the integration gives us the velocity of the block as a [[../Bijective/|function]] of time as it slides down the incline.
Next, integrate again to get displacement down the incline.
Carrying out the integration gives us the displacement of the block as a function of time as it slides down the incline.
Now we can focus on other interesting quantities such as the velocity as a function of displacement. To get this solve (3) for t and plug it into (2)
putting all the terms under the [[../PiecewiseLinear/|square]] root gives
A fun and easy experiment is to measure the acceleration of gravity by rolling objects down an incline. All you have to do is solve equation (4) for g
and then just measure , and . There is really nothing like carrying out experiments that helped shape physics, so go forth and measure.
{\mathbf [[../InertialSystemOfCoordinates/|equilibrium]].}
We already saw that the forces perpindicular to the plane in the y direction are in equilibrium
For the x direction parallel to the plane, one must apply a force in the opposite direction (up the plane) to counter the force due to gravity. This equilibrium condition would mean our forces in the x direction would cancel so