PlanetPhysics/Frictionless Inclined Plane

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The inclined plane is a common example of [[../Newtons3rdLaw/|Newton's laws of motion]]. It was used in Galileo's experiment to calculate the [[../Acceleration/|acceleration]] due to gravity and has been used by students for centuries to explore the laws of [[../CosmologicalConstant/|motion]]. Here we will examine a block sliding down a frictionless inclined plane as shown below. The y axis is perpendicular to the incline and the x axis is parallel to incline.

\vspace{20 pt} \includegraphics[scale=.85]{InclinePlane.eps} \vspace{20 pt}

(1)

The first thing to do is draw a free body [[../Commutativity/|diagram]] to describe the external [[../Thrust/|forces]] acting on our [[../TrivialGroupoid/|object]] and the coordinate [[../SimilarityAndAnalogousSystemsDynamicAdjointnessAndTopologicalEquivalence/|system]] for the problem.

\vspace{20 pt} \includegraphics[scale=.85]{FreeBodyDiagram.eps} \vspace{20 pt}

(2)

Applying Newton's 2nd law to both x and y

F=ma

{\mathbf y-dir} \\

First note that the block is stationary in the y direction, so we know that the acceleration is zero.

Fy=0

The two forces in the y direction are due to the normal force applied by the incline and the force due to gravity.

Fy=Nmgcosθ=0

{\mathbf x-dir} \\

With the block sliding down the frictionless incline, we get

Fx=mgsinθ=max

There are several quantities of interest, but let us start with the basics of acceleration, [[../Velocity/|velocity]] and displacement. For acceleration we see that it is constant in the x direction

ax=gsinθ

Next, let us calculate the velocity at a given displacement. As usual, we integrate acceleration

dvxdt=gsinθ 0vxdvx=0tgsinθdt

and carrying out the integration gives us the velocity of the block as a [[../Bijective/|function]] of time as it slides down the incline.

vx(t)=gtsinθ

Next, integrate again to get displacement down the incline.

dxdt=gtsinθ 0xdx=0tgtsinθdt

Carrying out the integration gives us the displacement of the block as a function of time as it slides down the incline.

x(t)=12gt2sinθ

Now we can focus on other interesting quantities such as the velocity as a function of displacement. To get this solve (3) for t and plug it into (2)

t=2xgsinθ

vx(x)=g2xgsinθsinθ

putting all the terms under the [[../PiecewiseLinear/|square]] root gives

vx(x)=2gxsinθ

A fun and easy experiment is to measure the acceleration of gravity by rolling objects down an incline. All you have to do is solve equation (4) for g

g=2xt2sinθ

and then just measure θ, x and t. There is really nothing like carrying out experiments that helped shape physics, so go forth and measure.

{\mathbf [[../InertialSystemOfCoordinates/|equilibrium]].}

We already saw that the forces perpindicular to the plane in the y direction are in equilibrium

N=mgcosθ.

For the x direction parallel to the plane, one must apply a force Fa in the opposite direction (up the plane) to counter the force due to gravity. This equilibrium condition would mean our forces in the x direction would cancel so

Fa+mgsinθ=0 Fa=mgsinθ.

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