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SampleName

  • Foo

<section end=SampleName/> Call with {{Physeq1|transcludesection=SampleName}}

---1 Introduction

---2 One dimensional kinematics

DefineDeltaVelocityAcceleration

  • Δx=x2x1 is the difference between two values of x (sometimes written as xfxi or xx0)

Velocity is the rate at which position changes. Acceleration is the rate at which velocity changes. If the time interval is not infinitesimally small, we refer to these as "average" rates. The average velocity or acceleration is often denoted by a bar above:

  • v¯=ΔxΔt=xfxitfti,       a¯=ΔvΔt=vfvitfti.

Alternatives to v¯ to are the brakcet v and the subscript vave. Instantaneous velocity and acceleration are derivatives, v(t)=dx/dt,   a(t)=dv/dt=d2x/dt2, and occur in the limit that Δx and Δx are small. <section end=DefineDeltaVelocityAcceleration/> Call with {{Physeq1|transcludesection=DefineDeltaVelocityAcceleration}}

1DimUniformAccel

  • x(t)=x0+v0t+12at2
  • v=v0+at
  • v2=v02+2a(xx0)
  • xx0=v0+v2=v¯t   (Note that vave=v¯=v0+v2 only if the acceleration is uniform)

<section end=1DimUniformAccel/> Call with {{Physeq1|transcludesection=1DimUniformAccel}}

1dMotionCALCULUS

The distinction between average and instantaneous velocity lies in whether the time interval, (Δtt2t1) approaches zero:

v¯=ΔxΔtvlimΔt0ΔxΔt=dxdt;     a¯=ΔvΔtalimΔt0ΔvΔt=dvdt

In the model of uniform acceleration, we take velocity to be a function of time, v=v(t), and take the derivative:

x(t)=x0+v0t+12at2,

where x0,v0,a are three constants:

x0=x(t=0) is the initial position(at time, t=0).
v0=v(t) is the initial velocity (at time, t=0).
a is the acceleration, which remains uniform throughout all time (in this model).

<section end=1dMotionCALCULUS/> Call with {{Physeq1|transcludesection=1dMotionCALCULUS}}

---3 Two-Dimensional Kinematics

2DimKinematic

Two dimensional motion is where an object undergoes motion along the x and y axes "at the same time." The position of an object in two-dimensional space is defined by its (x,y) coordinate.[1] By analogy with one-dimensional motion:

  • x=x0+v0xΔt+12axΔt2
  • y=y0+v0yΔt+12ayΔt2.
  • vx=v0x+axΔt
  • vy=v0y+ayΔt. It is not uncommon to replace Template:Nowrap beginΔt=tt0 Template:Nowrap end by t (i.e. to set the initial time, t0 equal to zero.) In free fall it is customary to orient the coordinate system so that gravity points in the negative y-direction, so that
  • ax=0   and   ay= -g , where g ≈ 9.8 m/s2 (at Earth's surface.)

<section end=2DimKinematic/> Call with {{Physeq1|transcludesection=2DimKinematic}}

DirectionOfMotion

The direction of motion is measured with respect to the x axis. At time equals t and 0, we have, respectively:

  • vx=vcosθ     vy=vsinθ
  • vx0=v0cosθ0     vy0=v0sinθ0

<section end=DirectionOfMotion/> Call with {{Physeq1|transcludesection=DirectionOfMotion}}

1dRelativeMotion

  • vM|E50km/hr=vM|T10km/hr+vT|E40km/hr is the velocity of the Man relative to Earth,vM|T is the velocity of the Man relative to the Train, and vT|E is the velocity of the Train relative to Earth. If the speeds are relativistic, define u=v/c where c = 2.998x108m/s is the speed of light, and
  • uA|O=uA|O+uO|O1+(uA|O)(uO|O)

<section end=1dRelativeMotion/> Call with {{Physeq1|transcludesection=1dRelativeMotion}}

---4 Dynamics: Force and Newton's Laws

NewtonsThreeLaws

  • ma=FjFij=Fji

   Fx=FcosθFy=Fsinθ       Fx2+Fy2=F2tanθ=sinθcosθ <section end=NewtonsThreeLaws/> Call with {{Physeq1|transcludesection=NewtonsThreeLaws}}

WeightSimple

  • mg is the force of gravity on an object of mass, m. It is called weight, and at Earth/s surface , g ≈ 9.8 m/s2.

<section end=WeightSimple/> Call with {{Physeq1|transcludesection=WeightSimple}}


NormalFrictionRamp

  • The normal to a surface is the direction perpendicular to that surface.
  • N is the normal force, which is the component of the contact force that is perpendicular to the surface.
  • f is force of friction, which is the component of the contact force parallel to the surface.

If θ is the angle of an inclined plane's inclination with respect to the horizontal, then (depending on how the rotated coordinate system is defined):

  • ±mgcosθ is the component of weight in the normal direction.
  • ±mgsinθ is the component of weight perpendicular to the normal direction.

<section end=NormalFrictionRamp/> Call with {{Physeq1|transcludesection=NormalFrictionRamp}}

ThreeTensions

  • The x and y components of the three forces on the small grey circle at the center are:
T1x=T1cosθ1 ,        T1y=T1sinθ1
T2x=0 ,                             T2y=mg
T3x=T3cosθ3 ,          T3y=T3sinθ3

<section end=ThreeTensions/> Call with {{Physeq1|transcludesection=ThreeTensions}}

---5 Friction, Drag, and Elasticity

FrictionKineticStatic

  • fk=μkN is the force friction when an object is sliding on a surface, where μk ("mew-sub-k") is the kinetic coefficient of friction, and N is the normal force.
  • fsμsN establishes the maximum possible friction (called static friction) that can occur before the object begins to slide. Usually μs>μk.

Also, air drag often depends on speed, an effect this model fails to capture. <section end=FrictionKineticStatic/> Call with {{Physeq1|transcludesection=FrictionKineticStatic}}These equations for static and kinetic friction almost always are valid only as approximations.

---6 Uniform Circular Motion and Gravitation

UniformCircularMotion

<section end=UniformCircularMotion/> Call with {{Physeq1|transcludesection=UniformCircularMotion}}

UniformCircularMotionDerive

uniform circular motion (here the Latin d was used instead of the Greek Δ

Using the figure we define the distance traveled by a particle during a brief time interval, Δt, and the (vector) change in velocity:


1     Δ=|r2r1|, and Δv=|v2v1|


2     Δ=vΔt (rate times time equals distance).


3     Δv=aΔt (definition of acceleration).


4     Δv=aΔt (taking the absolute value of both sides).


5     Δvv=Δr (by similar triangles). Substituting (2) and (4) yields:


6     aΔtv=vΔtr, which leads to av=vr, and therefore:


7     a=v2r <section end=UniformCircularMotionDerive/> Call with {{Physeq1|transcludesection=UniformCircularMotionDerive}}

FundamentalConstantsGravity

  • G ≈ 6.674×10-11 m3·kg−1·s−2 is Newton's universal constant of gravity.
  • g=GMR2≈ 9.8 m·s-2 where M and R are Earth's mass and radius, respectively. (g is called the acceleration of gravity).

<section end=FundamentalConstantsGravity/> Call with {{Physeq1|transcludesection=FundamentalConstantsGravity}} taken from Physical constants


NewtonUniversalLawScalar

<section end=NewtonUniversalLawScalar/> Call with {{Physeq1|transcludesection=NewtonUniversalLawScalar}}

NewtonKeplerThirdDerive

  1.     ma=mv2r=mMGr2, where m is the mass of the orbiting object, and M>>m is the mass of the central body, and r is the radius (assuming a circular orbit).
  2.     vT=2πr, where m is the mass of the orbiting object, and M>>m is the mass of the central body, and r is the radius (assuming a circular orbit). After some algebra:
  3.     r3=MG4π2T2

<section end=NewtonKeplerThirdDerive/> Call with {{Physeq1|transcludesection=NewtonKeplerThirdDerive}}

NewtonKeplerThirdGeneralized

  • a3=(M+m)G4π2T2, is valid for objects of comparable mass, where T is the period, (m+M) is the sum of the masses, and a is the semimajor axis: Template:Nowrap begina = ½(rmin+rmax)Template:Nowrap end where rmin and rmax are the minimum and maximum separations between the moving bodies, respectively.

<section end=NewtonKeplerThirdGeneralized/> Call with {{Physeq1|transcludesection=NewtonKeplerThirdGeneralized}}

---7 Work and Energy

EnergyConservation
  • KE=12mv2 is kinetic energy, where m is mass and v is speed..
  • Ug=mgy is gravitational potential energy,where y is height, and g=9.80ms2 is the gravitational acceleration at Earth's surface.
  • Us=12ksx2 is the potential energy stored in a spring with spring constant ks.
  • KEf+PEf=KEi+PEiQ relates the final energy to the initial energy. If energy is lost to heat or other nonconservative force, then Q>0.

<section end=EnergyConservation/> Call with {{Physeq1|transcludesection=EnergyConservation}}

WorkBasic
  • W=Fcosθ=F (measured in Joules) is the work done by a force F as it moves an object a distance . The angle between the force and the displacement is θ.
  • FΔ describes the work if the force is not uniform. The steps, Δ, taken by the particle are assumed small enough that the force is approximately uniform over the small step. If force and displacement are parallel, then the work becomes the area under a curve of F(x) versus x.
  • P=FΔΔt=Fv is the power (measured in Watts) is the rate at which work is done. (v is velocity.)

<section end=WorkBasic/> Call with {{Physeq1|transcludesection=WorkBasic}}

---8 Linear Momentum and Collisions

MomentumConservation

  • p=mv is momentum, where m is mass and v is velocity. Momentum is conserved if the net external force is zero. The net momemtum is conserved if the net external force equal zero:
  • pf=pi. In a simple, one dimensional case with only two particles:
  • m1v1+m2v2=m1v1+m2v2 , where the prime denotes 'final'.

To avoid subscripts and superscripts, seek ways to simplify the formula. For example if the collision is perfectly inelastic (i.e. they stick), then it is more convenient to write:

  • m1v1+m2v2=(m1+m2)v.

<section end=MomentumConservation/> Call with {{Physeq1|transcludesection=MomentumConservation}}

---9 Statics and Torque

TorqueSimple

  • τ=rFsinθ, is the torque caused by a force, F, exerted at a distance ,r, from the axis. The angle between r and F is θ.

 * τ=rF where F=Fsinθ where is the component of F that is perpendicular to r.

 * τ=rF where r=rsinθ

The Template:Lw for torque is the Template:Lw (N·m). It would be inadvisable to call this a Joule, even though a Joule is also a (N·m). The symbol for torque is typically τ, the Greek letter tau. When it is called moment, it is commonly denoted M.[2] The lever arm is defined as either r, or r . Labeling r as the lever arm allows moment arm to be reserved for r. <section end=TorqueSimple/> Call with {{Physeq1|transcludesection=TorqueSimple}}

TorqueCrossProduct

  • τ=𝐫×𝐅, uses the cross product to define torque as a vector.

<section end=TorqueCrossProduct/> Call with {{Physeq1|transcludesection=TorqueCrossProduct}}

---10 Rotational Motion and Angular Momentum

Linear motion Angular motion
xx0=v0t+12at2 θθ0=ω0t+12αt2
v=v0+at ω=ω0+αt
xx0=12(v0+v)t θθ0=12(ω0+ω)t
v2=v02+2a(xx0) ω2=ω02+2α(θθ0)

Call with {{Template:Physeq1/RotationalLinearEqnsMotionTable}}

The following table refers to rotation of a rigid body about a fixed axis: 𝐬 is arclength, 𝐫 is the distance from the axis to any point, and 𝐚𝐭 is the tangential acceleration, which is the component of the acceleration that is parallel to the motion. In contrast, the centripetal acceleration, 𝐚𝐜=v2/r=ω2r, is perpendicular to the motion. The component of the force parallel to the motion, or equivalently, perpendicular, to the line connecting the point of application to the axis is 𝐅. The sum is over 𝐣 =1 𝐭𝐨 N particles or points of application.

Analogy between Linear Motion and Rotational motion[3]
Linear motion Rotational motion Defining equation
Displacement = 𝐱 Angular displacement = θ θ=𝐬/𝐫
Velocity = 𝐯 Angular velocity = ω ω=𝐝θ/𝐝𝐭=𝐯/𝐫
Acceleration = 𝐚 Angular acceleration = α α=𝐝ω/𝐝𝐭=𝐚𝐭/𝐫
Mass = 𝐦 Moment of Inertia = 𝐈 𝐈=𝐦𝐣𝐫𝐣2
Force = 𝐅=𝐦𝐚 Torque = τ=𝐈α τ=𝐫𝐣𝐅𝐣
Momentum= 𝐩=𝐦𝐯 Angular momentum= 𝐋=𝐈ω 𝐋=𝐫𝐣𝐩𝐣
Kinetic energy = 12𝐦𝐯2 Kinetic energy = 12𝐈ω2 12𝐦𝐣𝐯𝐣2=12𝐦𝐣𝐫𝐣2ω2

Call with {{Template:Physeq1/RotationalLinearAnalogyTable}}

Template:Hidden Call with {{{{Physeq1/MomentOfInertia}}}}

Description[4] Figure Moment(s) of inertia
Rod of length L and mass m
(Axis of rotation at the end of the rod)
Iend=mL23
Solid cylinder of radius r, height h and mass m Iz=mr22
Ix=Iy=112m(3r2+h2)
Sphere (hollow) of radius r and mass m I=2mr23
Ball (solid) of radius r and mass m I=2mr25

Call with {{{{Physeq1/MomentOfInertiaShort}}}}

Arclength

  • s=rθradrθdeg57.3   is the arclength of a portion of a circle of radius r described the angle θ. The two forms allow θ to be measured in either degrees or radians (2π rad = 360 deg). The lengths r and s must be measured in the same units.

<section end=Arclength/> Call with {{Physeq1|transcludesection=Arclength}}

RadianDegreeRevolutionFreqOmegaPeriod

  • 2πrad=360deg=1rev relates the radian, degree, and revolution.
  • f=#revs#secs is the number of revolutions per second, called frequency.
  • T=#secs#revs is the number of seconds per revolution, called period. Obviously fT=1.

<section end=RadianDegreeRevolutionFreqOmegaPeriod/> Call with {{Physeq1|transcludesection=RadianDegreeRevolutionFreqOmegaPeriod}}

RotationalUniformAccel

  • θ=sr is the angle (in radians) where s is arclength and r is radius.
  • ω=dθdt (or Δθ/Δt), called angular velocity is the rate at which θ changes.
  • α=dωdt (or Δω/Δt), called angular acceleration is the rate at which ω changes.

The equations of uniform angular acceleration are:

  • θ(t)=θ0+ω0t+12αt2
  • ω=ω0+αt
  • ω2=ω02+2α(θθ0)
  • θθ0=ω0+ω2=ω¯t   (Note that ωave=ω¯=ω0+ω2 only if the angular acceleration is uniform)

<section end=RotationalUniformAccel/> Call with {{Physeq1|transcludesection=RotationalUniformAccel}}

AngularMotionEnergyMomentum

<section end=AngularMotionEnergyMomentum/> Call with {{Physeq1|transcludesection=AngularMotionEnergyMomentum}}

---11 Fluid Statics

PressureVersusDepth

Pressure is the weight per unit area of the fluid above a point.

A fluid's pressure is F/A where F is force and A is a (flat) area. The pressure at depth, h below the surface is the weight (per area) of the fluid above that point. As shown in the figure, this implies:

P=P0+ρgh

where P0 is the pressure at the top surface, h is the depth, and ρ is the mass density of the fluid. In many cases, only the difference between two pressures appears in the final answer to a question, and in such cases it is permissible to set the pressure at the top surface of the fluid equal to zero. In many applications, it is possible to artificially set P0 equal to zero, for example at atmospheric pressure. The resulting pressure is called the gauge pressure, for Pgauge=ρgh below the surface of a body of water. <section end=PressureVersusDepth/> Call with {{Physeq1|transcludesection=PressureVersusDepth}}

Archimedes

Pascal's principle does not hold if two fluids are separated by a seal that prohibits fluid flow (as in the case of the piston of an internal combustion engine). Suppose the upper and lower fluids shown in the figure are not sealed, so that a fluid of mass density ρflu comes to equilibrium above and below an object. Let the object have a mass density of ρobj and a volume of AΔh, as shown in the figure. The net (bottom minus top) force on the object due to the fluid is called the buoyant force:

buoyantforce=(AΔh)(ρflu)g,

and is directed upward. The volume in this formula, AΔh, is called the volume of the displaced fluid, since placing the volume into a fluid at that location requires the removal of that amount of fluid. Archimedes principle states:

A body wholly or partially submerged in a fluid is buoyed up by a force equal to the weight of the displaced fluid.

Note that if ρobj=ρflu, the buoyant force exactly cancels the force of gravity. A fluid element within a stationary fluid will remain stationary. But if the two densities are not equal, a third force (in addition to weight and the buoyant force) is required to hold the object at that depth. If an object is floating or partially submerged, the volume of the displaced fluid equals the volume of that portion of the object which is below the waterline. <section end=Archimedes/> Call with {{Physeq1|transcludesection=Archimedes}}

---12 Fluid Dynamics

ContinuityPipe

A fluid element speeds up if the area is constricted.
  • ΔVΔt=V˙=Av=Q the volume flow for incompressible fluid flow if viscosity and turbulence are both neglected. The average velocity is v and A is the cross sectional area of the pipe. As shown in the figure, v1A1=v2A2 because Av is constant along the developed flow. To see this, note that the volume of pipe is ΔV=AΔx along a distance Δx. And, v=Δx/Δt is the volume of fluid that passes a given point in the pipe during a time Δt.

<section end=ContinuityPipe/> Call with {{Physeq1|transcludesection=ContinuityPipe}}

ContinuityCALCULUS

  • A1v1=A2v2=0vn^dA=0v=0 is the generalization of the continuity equation for incompressible fluid flow in three dimensions, where n^ is the outward unit vector and the integral is over the entire surface.

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Bernoulli

<section end=Bernoulli/> Call with {{Physeq1|transcludesection=Bernoulli}}

---13 Temperature, Kinetic Theory, and Gas Laws

TemperatureConversion

  • TC=TK273.15 converts from Celsius to Kelvins.
  • TF=95TC+32 converts from Celsius to Fahrenheit.

<section end=TemperatureConversion/> Call with {{Physeq1|transcludesection=TemperatureConversion}}

ThermodynamicConstants

  • Boltzmann's constant is kB ≈ Template:Nowrap and the gas constant is R ≈ Template:ValJK−1mol−1.
  • The atomic mass unit ≈ Template:Nowrap is the approximate mass of protons and neutrons in the atom. (The proton/electron mass ratio is approximately 1836)

<section end=ThermodynamicConstants/> Call with {{Physeq1|transcludesection=ThermodynamicConstants}}


IdealGasLaw

  • PV=nRT=NkBT is the ideal gas law, where P is pressure, V is volume, n is the number of moles and N is the number of atoms or molecules. Temperature must be measured on an absolute scale (e.g. Kelvins).

<section end=IdealGasLaw/> Call with {{Physeq1|transcludesection=IdealGasLaw}}N<sub>A</sub>k<sub>B</sub>=R where N<sub>A</sub>= {{nowrap|6.02 × 10<sup>23</sup>}} is the Avogadro number. Boltzmann's constant can also be written in eV and Kelvins: k<sub>B</sub> ≈{{nowrap|8.6 × 10<sup>-5</sup> eV/deg}}.

AverageTranslationalKineticEnergyGas
  • 32kBT=12mvrms2 is the average translational kinetic energy per "atom" of a 3-dimensional ideal gas.
  • vrms=3kBTm=v2 is the root-mean-square speed of atoms in an ideal gas.

<section end=AverageTranslationalKineticEnergyGas/> Call with {{Physeq1|transcludesection=AverageTranslationalKineticEnergyGas}}

EnergyIdealGas
  • E=ϖ2NkBT is the total energy of an ideal gas, where ϖ=3 degrees of freedom a three-dimensional monatomic gas.

<section end=EnergyIdealGas/> Call with {{Physeq1|transcludesection=EnergyIdealGas}}

---14 Heat and Heat Transfer

SpecificLatentHeat

  • Q=mcSΔT is the heat required to change the temperature of a substance of mass, m. The change in temperature is ΔT. The specific heat, cS, depends on the substance (and to some extent, its temperature and other factors such as pressure). Heat is the transfer of energy, usually from a hotter object to a colder one. The units of specfic heat are energy/mass/degree, or Template:Nowrap beginJ/(kg-degree)Template:Nowrap end.
  • Q=mL is the heat required to change the phase of a a mass, m, of a substance (with no change in temperature). The latent heat, L, depends not only on the substance, but on the nature of the phase change for any given substance. LF is called the latent heat of fusion, and refers to the melting or freezing of the substance. LV is called the latent heat of vaporization, and refers to evaporation or condensation of a substance.

<section end=SpecificLatentHeat/> Call with {{Physeq1|transcludesection=SpecificLatentHeat}}

PowerRateHeatTransfer

The rate of heat transfer is Q/t (or dQ/dt) and has units of "power": Template:Nowrap begin1 Watt = 1 W = 1J/sTemplate:Nowrap end

  • kAdΔT is rate of heat transfer for a material of thermal conductivity, k, of area, A, and thickness, d. (In this model, the thickness is assumed uniform over the area, and no heat flows through the sides.) The thermal conductivity is a property of the substance used to insulate, or subdue, the flow of heat.

<section end=PowerRateHeatTransfer/> Call with {{Physeq1|transcludesection=PowerRateHeatTransfer}}

StefanBoltzmannLaw

  • σAeT4 is the power radiated by a surface of area, A, at a temperature, T, measured on an absolute scale such as Kelvins. The emissivity, e, varies from 1 for a black body to 0 for a perfectly reflecting surface. The Stefan-Boltzmann constant is σ5.67×108Js1m2K4.

<section end=StefanBoltzmannLaw/> Call with {{Physeq1|transcludesection=StefanBoltzmannLaw}}

---15 Thermodynamics

StateVariables

  • Pressure (P), Energy (E), Volume (V), and Temperature (T) are state variables (state functionscalled state functions). The number of particles (N) can also be viewed as a state variable.
  • Work (W), Heat (Q) are not state variables.

<section end=StateVariables/> Call with {{Physeq1|transcludesection=StateVariables}}

EntropyMonatomic

  • S(V,T)=3NkB2lnT+NkBlnV+constant, is the entropy of an ideal , monatomic gas. The constant is arbitrary only in classical (non-quantum) thermodynamics. Since it is a function of state variables, entropy is also a state function.

<section end=EntropyMonatomic/> Call with {{Physeq1|transcludesection=EntropyMonatomic}}

HeatEngine

A point on a PV diagram define's the system's pressure (P) and volume (V). Energy (E) and pressure (P) can be deduced from equations of state: Template:Nowrap beginE=E(V,P) and T=T(V,P)Template:Nowrap end. If the piston moves, or if heat is added or taken from the substance, energy (in the form of work and/or heat) is added or subtracted. If the path returns to its original point on the PV-diagram (e.g., 12341 along the rectantular path shown), and if the process is quasistatic, all state variables Template:Nowrap return to their original values, and the final system is indistinguishable from its original state.

  • Net work done equals area enclosed by the loop. This are is often written as a closed line integral:
  • P dV= work done on or by the engine each cycle.
  • Work=QinQout: The net heat Qin that enters at each cycle equals the work done Wout.
    • Remember: Area "under" is the work to get from one point to the other; Area "inside" is the total work per cycle.

<section end=HeatEngine/> Call with {{Physeq1|transcludesection=HeatEngine}}

IsothermalWork

In an isothermal expansion (contraction), temperature, T, is constant. Hence P=nRT/V and substitution yields,

  • ViVfPdV=ViVfnRTdVV=nRTViVfdVV=nRTlnVfVi

<section end=IsothermalWork/> Call with {{Physeq1|transcludesection=IsothermalWork}}

SecondLawThermo

  • ΔW=FΔx=(PArea)(ΔVArea)=PΔV is the work done on a system of pressure P by a piston of voulume V. If ΔV>0 the substance is expanding as it exerts an outward force, so that ΔW<0 and the substance is doing work on the universe; ΔW>0 whenever the universe is doing work on the system.
  • ΔQ is the amount of heat (energy) that flows into a system. It is positive if the system is placed in a heat bath of higher temperature. If this process is reversible, then the heat bath is at an infinitesimally higher temperature and a finite ΔQ takes an infinite amount of time.
  • ΔE=ΔQPΔV is the change in energy (First Law of Thermodynamics).

<section end=SecondLawThermo/> Call with {{Physeq1|transcludesection=SecondLawThermo}}

---16 Oscillatory Motion and Waves

algebraSHO

  • x=Xcos2πtT describes oscillatory motion with period T. The amplitude, or maximum displacement is X. Alternative notation includes the use of x0 instead of X). Using by ω0T=2π allows us to write this in terms of angular frequency, ω0:
  • x(t)=x0cos(ω0tφ) , where we have introduced a phase shift to permit both sine and cosine waves. For example, cos(ω0tφ)=sinω0t.
  • ω0=ksm=2πT holds for a mass-spring system with mass, m, and spring constant, ks.
  • ω0=gL=2πT holds for a low amplitude pendulum of length, L, in a gravitational field, g.
  • PE=12ksx2 is the potential energy of a mass spring system. This equation can also be used for a pendulum if we replace the spring constant ks by an effective spring constant keff=mg/L.

<section end=algebraSHO/> Call with {{Physeq1|transcludesection=algebraSHO}}

SHO

  • x(t)=x0cos(ω0tφ)=Xcos(ω0tφ) describes an oscillating variable. The velocity and acceleration are:
  • v(t)=dx/dt=ω0x0sin(ω0tφ)=v0cos(ω0tφ), where v0=ω0x0. The acceleration is given by:
  • a(t)=dv/dt=ω0x0cos(ω0tφ)=a0cos(ω0tφ), where
  • a0=ω0v0=ω02x0. Note also that the maximum force obeys, F0=ma0, and that
  • E=12mv02=12ksx02 is the total energy (which also equals the maximum kinetic energy, as well as the maximum potential energy (with ks being the spring constant).
  • x(t) obeys the linear homogeneous differential equation (ODE), d2xdt2=ω02x(t), with ω being a (constant) parameter of the ODE.

<section end=SHO/> Call with {{Physeq1|transcludesection=SHO}}

FrequencyWavelengthSpeed

  • fλ=vp relates the frequency, f, wavelength, λ,and the the phase speed, vp of the wave (also written as vw) This phase speed is the speed of individual crests, which for sound and light waves also equals the speed at which a wave packet travels.
  • L=nλn2 describes the n-th normal mode vibrating wave on a string that is fixed at both ends (i.e. has a node at both ends). The mode number, n = 1, 2, 3,..., as shown in the figure.

<section end=FrequencyWavelengthSpeed/>

Call with {{Physeq1|transcludesection=FrequencyWavelengthSpeed}}

---17 Physics of Hearing

SpeedSound

  • vs=T273331m/s is the the approximate speed near Earth's surface, where the temperature, T, is measured in Kelvins. A theoretical calculation is vs=γkBTm where γ=ϖ+2ϖ for a semi-classical gas with ϖ degrees of freedom. For a diatomic gas such as Nitrogen, Template:Nowrap beginγ = 1.4.Template:Nowrap end

<section end=SpeedSound/> Call with {{Physeq1|transcludesection=SpeedSound}}

References

  • No such template exists in Physeq1

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