Template:PhyseqM
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Sample Superstructure
Sample Substructure
SampleName
- Foo
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SampleSubname
used for alternative versions of the same equation
Geometry and algebra
CircleSphere
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SimpleDefinitionThetaRadians

- defines angle (in radians), where s is arclength and r is radius.
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TrigWithoutVectors

- (where A is the angle shown)
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InverseTrigFunctions
- and defines the arcsine function as the inverse of the sine. Similarly, is called the arctangent, or the inverse tangent, and is called arccosine, or the inverse cosine and so forth. In general, and for any function and its inverse. Complexities occur whenever the inverse is not a true function; for example, since , the inverse is multi-valued:
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First year calculus
CalculusBasic
- , and the derivative is in the limit that
- is the chain rule.
- , , , ,
- expresses the fundamental theorem of calculus.
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RiemannSum

- is the Riemann sum representation of the integral of f(x) from x=a to x=b. It is the area under the curve, with contributions from f(x)<0 being negative (if a>b). The sum equals the integral in the limit that the widths of all the intervals vanish (Δxj→0).
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Left sum
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Right sum
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Middle sum
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RiemannSumShort
- is the Riemann sum representation of the integral of f(x) from x=a to x=b.
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IntegrateFundamentalTheorem
- The fundamental theorem of calculus allows us to construct integrals from known derivatives:
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Vector algebra
VectorComponents

- and are the x and y components of a displacement from the origin to some point. The inverse transformations are:
- , and
- , which is multi-valued and therefore not a true function.
- and are called the x and y components of vector A, respectively.
- is called the magnitude,norm (or sometimes absolute value) of vector A.
- Omission of the arrow indicates that the quantity is the scalar magnitude of that vector. Another notation that distinguishes between a vector and a scalar is boldface font: A is a vector and A= A is the scalar magnitude.
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VectorAddition

- and have geometric interpretation as vector addition and subtraction as shown in the figure. Vector addition and subtraction can also be defined through the components. For example, the following two statements are equivalent:
- AND
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CrossProductVisual

- is the cross product of and . The cross product, is directed perpendicular to and by the right hand rule.
- wehre is the angle between vectors and .
- is also the magnitude of the of the parallelogram defined by the vectors and .
- if and are either parallel or antiparallel.
- The unit vectors obey , , and .
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DotProduct
- is the dot product between two vectors separated in angle by θ.
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CrossProductComponents
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UnitVectors
- A unit vector is any vector with unit magnitude equal to one. For any nonzero vector, is a unit vector. An important set of unit vectors is the orthonormal basis associated with Cartesian coordinates:
- The basis vectors are also written as , so that any vector may be written . Even more elegance is achieved by labeling the directions with integers:
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Removed templates
PathIntegralOpenClosedSurface
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